Session 3 Preamble

All basic items allowed within 5Th edition Core Rules can be found in Emberwood Village. The various merchants and people have most things one way or another. But keep in mind that Emberwood is the literal last bastion of civilization out there near Drakkenheim. Things like crops and basic goods are NOT FREELY AVAILABLE. As such everything has to be carted in (remember, Eren Marlowe). As such everything in the core rules costs double its normal cost, and food costs five times as much. Even water is a scarce resource that must be carted in, and thus is priced like alcohol (1 sp minimum per mug). Exotic items and components can be had around town, but are rare, and (die roll depending) merchants may not have what you are looking for. They can still be purchased, but remember that everything must be carted in and it may take up to 6d6 days for an order to arrive in Emberwood. Anything exotic purchased in this manner costs five times the normal price. Bear in mind there is alot of opportunity to find gold and fortune (and components, materials, whatever) within the city as well, but be aware that things may not be as instant as in a normal D&D campaign.

Additionally, The folk of Emberwood Village have grown accustomed to adventurers trying to haggle and swindle them. They don’t give discounts or make deals, and tell adventurers who push for better prices to pay up or go elsewhere (there isn’t any-where else to go)

Most merchants in Emberwood Village will trade or purchase found treasure, salvaged equipment, gems, or art objects at half their listed value.

Everyone be thinking about what you want to do in Emberwood. Have a game plan and let me know. We will role-play the important stuff out, other things like “i’m buying a bunch of supplies” will just be handled in kind of a handwave type of interaction.

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