Breach Aftermath and Recovery Strategies

đź“…About Meeting

  • Date & Time: 2025-10-02 20:51 (Duration: ~1h58m)
  • Location: Inscrutable Tower – Library breach and upper director’s chambers (in-game)
  • Attendee: Belmir, Gus, Octi, Zadok, Tyrius

đź“’Meeting Outline

Breach Aftermath and Loot Recovery

  • Oscar Yoren’s remains and loot
    • Party confirmed Oscar’s undead minions reduced to husks.
    • Belmir searched Oscar’s body: recovered two staffs (one ebony, twisted; one long plain white staff), a large research spellbook (200–300 pages on delirium, dregs, husks), four scrolls (two arcanely familiar, two alien with octarine inks), three delirium crystals, and ~60 platinum.
    • Delirium crystals safely stowed using Mage Hand into special pouches.
  • Library environment and conditions
    • Massive anti-gravity breach with swirling debris and eldritch lightning; visibility limited by maelstrom.
    • Elevators destroyed; vertical shafts present on every level; stairs intact below the breach, obliterated above ~40–50 ft.
  • Initial reconnaissance plan
    • Belmir and Gus advanced upward using psychic flight speed = 10 ft Ă— INT mod (min 10).
    • Decision to move slowly together (20 ft increments) to maintain visual contact and safety.

Ascending the Breach

  • Hazard navigation and lightning strikes
    • Multiple staged D6 hazard checks while ascending ~180 ft breach.
    • Observed: debris density increases after ~50 ft; frequent dodging required.
    • Gus evaded an eldritch lightning strike (Dex save + Evasion; no damage).
    • Near top, both rolled 1s; Belmir used Absorb Elements to halve 33 lightning damage (noted “lightning but not natural,” eldritch arcane feel). Casting inside breach caused odd reactions: nearby debris/books sprouted limbs momentarily, indicating wild/unpredictable magic surges upon casting.
  • Reaching upper level
    • Gravity gradually returned on stairs above breach.
    • Found an obsidian double door leading to director’s audience chamber with an astrolabe, Amethyst Academy sigil, chandelier of celestial rings, and an iron side door. A chest stood beside the throne.

Director’s Chambers and Nexus Discovery

  • Room checks and findings
    • No traps or arcane runes on doors; chamber quiet except mechanical astrolabe ticking.
    • Side room (iron door) opened via Mage Hand: revealed a five-foot-wide vertical torrent of octarine light rising from a rune-inscribed dais. Runic circle showed transmutation and conjuration markers; Belmir assessed it as a transport-related construct (likely Nexus-related), not a standard teleportation circle.
  • Chest contents assessment
    • Inside: clockwork components/gears, a large metallic “rock,” and a bowling-ball-sized glass sphere containing a delirium crystal.
    • Arcana suggested parts likely related to the Cosmological Clock Tower mechanisms.
    • Glass sphere taken via Mage Hand into Bag of Holding; heavier components left in place (Gus later staged the chest to the stairwell but did not attempt passage with it through the breach).

Party Split, Risk Realization, and Regroup

  • Restlessness below and attempted ascent
    • After ~1–2 hours, Octi and Tyrius attempted ascent (INT flight 10 ft/round). Tyrius was struck by eldritch lightning in the first 10 ft (38 damage), prompting immediate retreat and reassessment; healing via potions.
    • Conclusion: low-speed ascent is prohibitively dangerous for most of the party.
  • Return of Belmir and Gus
    • Belmir descended at full speed safely; Gus descended with multiple checks, dodging a final lightning strike at the breach exit.
    • Debriefed team: discovered probable Nexus transport room and director’s chamber; retrieved glass sphere (delirium), logged two staffs and research materials; chest components likely important for Clock Tower; moving all members through breach unsafe without control or shortcut.

Withdrawal Planning and New Threat

  • Rest vs. exit
    • Considered short rest on research floor; acknowledged others had partial recovery time while waiting.
    • Decided to withdraw from tower toward Emberwood Village when feasible; avoid further breach crossings until controls understood.
  • Incoming adversary
    • At the base of the stairwell on the research floor (still in anti-gravity zone), Belmir and Gus heard heavy mailed boots approaching from the library side—similar to prior clockwork/golem sentinels.
    • A female voice called out: “So I see you found the staff,” implying hostile awareness and imminent confrontation.

đź“‹Overview

  • Recovered critical loot from Oscar Yoren: two staffs (one plain white, likely significant), research spellbook, four scrolls (two alien), three delirium crystals, ~60 pp.
  • Library breach is a deadly maelstrom with eldritch lightning; casting within triggers chaotic effects; fast movement reduces exposure.
  • Discovered director’s audience chamber and a transport-like Nexus room powered by octarine light and runic circle (transmutation/conjuration).
  • Chest of clockwork components likely ties to Cosmological Clock Tower; heavy and risky to transport through breach; glass sphere with delirium safely retrieved.
  • Attempt by Octi/Tyrius to ascend confirmed hazards too great for low-speed characters; regrouped plan to avoid breach until controls found.
  • Decision to withdraw and rest; interrupted by arrival of armored foes and a female adversary who seems aware of the staff.

🎯Todo List

  • Belmir:
    • Study “The Inscrutable Nexus: The Tower, The Magics Within” to identify Nexus function, controls, and the role of the staff; preliminary findings next session.
    • Identify both staffs (attunement checks, detect properties) to confirm if the white staff is the Inscrutable Staff; start immediately.
    • Analyze four scrolls (catalog known two; research the two alien octarine scrolls) for usability/risks; after safe rest.
  • Gus:
    • Secure and inventory valuables: platinum, delirium crystals, glass sphere; ensure safe containment; before leaving tower.
    • Plan extraction routes and fallback points on research floor; coordinate with Octi/Zadok; before engagement with incoming foes.
  • Octi:
    • Coordinate immediate defensive posture against approaching mailed enemies; assign positions/cover in low-gravity environment; now.
    • Evaluate alternative egress down the tower vs. holding position for a short rest; decide with consensus post-contact.
  • Zadok:
    • Support Arcana/Perception surveillance for incoming threats; maintain Guidance and healing triage; ongoing.
    • Assist Belmir in cross-referencing tower schematics from found book on the Inscrutable Tower (pre-catastrophe diagrams) with observed rooms; after combat or during safe window.
  • Tyrius:
    • Heal up (potions/abilities) to readiness; confirm status for potential immediate combat; now.
    • Prepare tactics for construct/golem-type foes based on prior encounters; now.
  • Team:
    • Decide whether to engage, evade, or parley with the approaching female and mailed forces; immediate.
    • If disengaging, set course to Emberwood Village for rest, item identification, and planning; post-contact.
    • Plan a return expedition with: attuned staff, clearer Nexus understanding, and a method to bypass or disable the breach hazards; before next ascent attempt.

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